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Resistance

Resistance is the power to withstand the effects of certain abilities through varying means. Of course, simple resistance to one showing of an ability isn't enough to ignore all uses of that ability, as some applications may be far stronger, while others may work differently, meaning they must be resisted differently. As a result, when resistance is listed on a page, it's important to describe the specifics.

Specific resistances do not necessarily translate to broad ones, though resisting a versatile power with many applications (such as Mind Manipulation) may provide a similarly expansive defense. Even then, when the same ability is performed differently, resistance may prove futile. For example, a character may resist mind manipulation that targets the brain directly, but would be in trouble against a power that targets some incorporeal idea of the mind itself.

With some characters, resistances and/or immunities may need to be activated, rather than something that is constantly up and useful. In these cases, it should be mentioned - the same goes if the resistance only applies to certain parts of the user's body.

Immunity

A higher level of resistance is outright Immunity or Metaphysical Immunity, making the user in question completely unaffected by such abilities.

Qualifying for Immunity is difficult, as no simple show of resistance is enough, and statements could easily be hyperbole or only apply in-verse. Immunity should only be given when the user in question entirely lacks what would normally be affected. A being with Inorganic Physiology for example, has no components for Biological Manipulation to control or alter, an entity without a soul won't be harmed by Soul Manipulation, a being made purely of fire has no blood to manipulate, and so on.

A more robust version of Immunity is the ability to be immune to certain attacks, abilities, or more general effects due to lacking or not being able to participate in certain Metaphysical Aspects connected to that effect. An example would be the inability to be burned due to not being able to participate in the concept of being burned. As they can't participate in the concept of being burned, no matter how strong of a fire is directed at them, the result of being burned couldn't be realized. Frequently (although not always), this is also less formally formulated as "lacking a concept", such as an entity being immortal due to lacking the concept of death. This version of Immunity is referred to as Metaphysical Immunity, although it should just be listed as Immunity on profiles.

As a caveat, Metaphysical Immunity should only be granted to things that usually would be able to have the respective effect applied to them. E.g., minds and souls usually don't have such a thing as temperature and can hence, in the usual sense of the term, also not participate in things like being heated or burned. As such, beings composed purely of those materials wouldn't give them Metaphysical Immunity, as that is the expected state of existence for these things.

Additionally, Immunity is not an absolute defense. If an ability can force an aspect upon the character or they are forced to participate in an aspect due to similar reasons, they would no longer qualify for Immunity, as the core justification of non-participation is no longer being fulfilled. For example, a user of Conceptual Manipulation can force the character to participate in that concept when they otherwise wouldn't (such as forcing the concept of burning onto a being typically lacking that concept).

Resistance by Higher Levels of Infinity

As common sense dictates characters which have infinitely higher durability than another character has attack potency are immune to all regular forms of attacks from the weaker character. However, many kinds of durability circumventing hax exist. Whether or not they can affect infinitely stronger characters depends on the kind of hax and the fashion in which the target infinitely transcends the user.

It should be noted that, since it's more of a problem of the hax's mechanism not allowing the hax to affect the target, rather than a conventional resistance, resistances gained through such means are not listed on profiles.

Hax Categories

For ease of explanation, we sort hax into the following 5 categories. A hax could belong to multiple ones.

Transcendence Types

With the categories of hax clarified, the following list offers guidelines for how the abilities may be assumed to interact with the respective types of infinite transcendence. Note that all of this is under the assumption that the abilities have no particular feats of affecting characters that are qualitatively superior to the user.

Exclusively Statistical

This could be called the most basic type. The target has Durability that is infinitely higher than the users Attack Potency, but otherwise doesn't transcend them. They have the same dimensionality, there is no layer of Reality-Fiction Transcendence between them and there also otherwise is no further superiority that is of relevance.

Higher-Dimensional Existence

Characters which have higher-dimensional existence i.e. whose body extends through at least one more dimension than the attacker usually operates in. This is strictly in terms of proper mathematical dimensions.

Reality-Fiction Transcendence

As an example for how more qualitative transcendence systems may work, we will look at Reality-Fiction Transcendence.

Others

Several other kinds of transcendence exist in fiction. The exact way hax would interact with these types would need to be analyzed case-by-case. The arguments presented for the three types above can be used as a reference for which arguments may apply to such other types. Many cases will, for example, have targets exist in some other space than the people using the ability, in which case the abilities likely wouldn't work without feats of reaching that other space.

Smurf Hax

Besides hax that can make use of a gap in the resistances granted by infinitely transcending the user, there is also hax that can overcome the resistances directly. See here for more details.

Notes

Instances where Character A defeats Character B, Character B fails to defeat a Character A, or the like, aren't enough for Character A to have resistances to all the powers Character B has. Multiple factors such as Character-Induced Stupidity, Plot-Induced Stupidity and/or a Speed Blitz can be at play if no further details are given. Cases like this may include complicated, long fights Character B may want to win due to significant reasons, even if the details of the battle weren't clearly detailed. Exceptions include instances where it's explicitly indicated that "all of Character B's powers won't work on Character A", or equivalents.

Also, just because a character's other powers scale up in another key after a power boost doesn't mean their resistances do too.

Scaling resistances to abilities between different characters should be avoided when based on assumptions of how strong the characters are in relation to each other and how their level of strength or power or other statistics is related to the resistance. The reason behind how a character is able to resist an ability is important for proving whether other characters possess that same resistance.

Ideally supporting evidence should be used to prove that a resistance feat demonstrated by one character can be reasonably applied to other characters, instead of assuming that the resistance or the same level of resistance should be applied automatically.

Simply being stronger than a character with resistance does not mean the stronger character also has equal or higher resistance, unless the verse makes it explicitly clear that said resistance is based on the level of power.

For example, Monkey D. Luffy has a Resistance to Blunt Force Trauma only because of his Devil Fruit ability as it is an inherent property of the Nika-Nika Fruit. If another character uses the Nika-Nika Fruit they will also possess a Resistance to Blunt Force Trauma.

Discussions

Discussion threads involving Resistance